![]() This allows successive dodge rolls to be done in place. If the lasers have stopped moving at the center of the arena, dodge rolling into it and maintaining contact while not moving forward will prevent any damage from being dealt.Both lasers deal damage when touched, but if the lasers are dodge rolled, then they simply behave like walls and contact with the beams in this manner will not cause any damage.The center of the arena is also the best place to deal with Energy Salvo which is always used in combination with this attack in the second and third phase.The lasers always start at the outside of the arena and move slowly inwards so immediately moving to the center of the arena is the best strategy.Walk around baiting the fist until it stops moving, then double jump and dodge roll as needed to avoid the slam and fire. The fist follows the player around before slamming down.Each orb parried sends back a projectile which can deal massive damage to the fists.Parrying the orbs is easier and more effective, each orb parried could trigger a shields parry effect.The patterns of the energy orb salvos allow the player to dodge them by jumping or ducking but require precise timing.Blocking can be done but the attack will push you off the side of the arena into the lava.Dodge rolling requires precise timing and jumping over it is impossible. Best strategy to deal with this attack is to parry it.The fist can still be damaged when charging and destroying it before it completes charging interrupts the charge and decreases it by 1.The Giant is immune to controlling effects such as freeze, root and stun.If you have the Giantkiller, RotG it will deal critical blows constantly and the Giant will take massive damage easily. However, all the entities are counted as bosses.Neither the fists nor the eyes have a back or a front, making Assassin's Dagger and Vorpan ineffective choices.Destroying a fist during an attack will interrupt that attack completely, but this is usually achievable only with ranged weapons.Networking ensures that the player can damage both fists at a decent rate just by attacking one of them.There is no preferred order in which to destroy the fists but alternating is a good strategy to prevent the fists from reaching max charge.The Giant cannot perform any other attacks but crystals will keep falling from the ceiling if they already are. While the eye is out the other fist cannot be damaged.If a fist's health has been depleted, it will fall to the ground and the eye on that side will pop out of the Giant's skull. ![]() The Giant can only be damaged when one of its eyes is out.Parrying energy orbs sends back a projectile.Can be blocked, parried, and dodge rolled.After charging fires volleys of energy orbs in a sun pattern. Description: The Giant raises up his right fist over his shoulder and charges it.
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